GF-REX's Unreal Addiction
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September 8, 2008

Numerous people have contacted me about RextendedCTF not working with the Relics mutator. I have looked into it and have realized that the Relics mutator is coded poorly in a way that prevents other mutators from showing things on the HUD. Luckily, Wormbo has created a patch for the Relics. Snag the Relics patch at Wormbo's site. Simply add this mutator to your listing and continue running the normal Relic mutators and it should fix all issues it has with RextendedCTF!

Anyone out there know what September 9th is? It has something to do SEGA and is the reason I got into Unreal Tournament. On the 9th, the American Dreamcast will be 9 years old! If you have a Dreamcast that has been neglected, be sure to give it some attention this week!


August 24, 2008

I have finally started a new mapping project after all of this time! This map is going to be a port of CTF-StormFront from the Dreamcast version of Unreal Tournament. I am attempting to recreate the entire map by using the Dreamcast UT as reference. Since I still own my Dreamcast, I am playing the map and looking at the sizes of things to help me make the map as close to the original as possible. Read more about CTF-DC-StormFront on the Maps page.


February 12, 2008

I have fixed a small issue in RextendedCTF that caused flag carrier names to appear in the wrong spot. It also caused long names to go off the screen. Version 2.2 fixes the issue by positioning the name based on it's lenght. The Mods section is the place to go to snag Version 2.2!


You can see RextendedCTF working in action at either the IG Strangelove server or the Friendly Strangelove Server!

In related news, any fans of Strangelove should check out the Strangelove Server Listing over at UT-SLV! I designed it myself!


February 04, 2008

Announcing a new mutator that promises to bring new features into CTF! My new mutator, Rextended CTF is now released! Rextended CTF builds onto RexCTF by adding in more counters for various items. Want to know how many jumps your JumpBoots have? Just check your HUD! Other items supported include the UDamage and UT_Invisibility! Snag version 2.1 from the Mods section!


June 09, 2007

I have fixed up a few pages and have added some screenshots for the maps that I am working on for Nuclear Races. Thanks to Atomic Unreal and Carlos from PsK, I have setup an alternate server for this site. You may visit GF-REX'S Unreal Addiction either by racertech.net/rex or by rex.psk-slv.com!


June 01, 2007

I have fixed the alignment issues on my Enhanced CTF and I have also increased the font size of the countdown. Download Rex's Enhanced CTF v1.1 at the Mods page.


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GF-REX'S Unreal Addiction design by Shawn Williams (GF-REX)